DATA INFORMATION

Data is “information in the form of text, numbers, or symbols that can be used by or stored in a computer".

1.Art Café

To represent the same data in different ways on a computer.

Rules

Goal: To communicate an idea creatively using your body or sounds.

Materials: Game Cards, Chalk/cones (or anything to mark boundaries)

No. of Players: 6 or more

What are the different ways to share a message in your community? / share information on a computer ?

How to Play

  1. Mark a large play area with a circle in the centre. Place the Game Cards in the circle near the edges.
  2. Form teams of 3-6.
  3. Ask each team to go to a different place at the edge of the play area. (If you have more than 6 teams, mark 2 separate play areas.)
  4. Explain and demonstrate that:
  • For each round, the team will choose a Taker to pick up a card.
  • The Taker needs to touch the corner of the play area with their foot/hand until you say “Go”.
  • When you say “Go” the Taker from each team will go to the centre and take a card.
  • When each team has a card, you will call out a word or phrase. (See the examples below.)
  • The goal of the team is to show the word/phrase through the role on the card:
    • Actors will communicate only with actions.
    • Artists will create a scene and stay still.
    • Musicians will communicate only with sounds.
    • Writers will use their bodies to form letters and words24.
    • eams will have 4 minutes to create their message to share with the group.
  1. After each round, mix up the cards and return them to the circle.
  2. The game ends at your discretion.

Questions

Which role was the easiest/difficult for you?

We expressed the same idea with actions, words, pictures and sounds.

Which of these do you use most often to express your ideas at home? At school?

In your culture, what are different ways people have shared messages without words?

+ Exclellent game to show abstraction and data, good ideas and very adaptable
- For kiddos we will have to find very easy concepts to represent
- How to introduce MicroBit?

2.Undercover Ball Toss

To represent the same information in different ways.

Rules

Goal: To remember one another’s nicknames in 􏰂 Balloons or soft balls order to keep the ball in the air.

Materials: Balloons or soft balls

No. of Players: 6 or more

What name does your family call you by? Your friends? Your teacher?

How to Play

  1. Form teams of 6-8.
  2. Invite each player to create a nickname / color for themselves that their peers do not already use to call them.
  3. Invite players to share their nicknames with their team.
  4. Explain and demonstrate that:
  • In this game, it is important to remember the nicknames.
  • The goal is to keep the balloon in play by hitting it to one another without letting it touch the ground.
  • To hit the balloon to another player, you must call them by their nickname.
  • Players can only hit the balloon if their nickname is called.
  • If the balloon is dropped, players can throw it back in play and try again. Teams will keep track of how many times the ball drops and see which team drops it the fewest times.
  1. Invite each team to form a circle.
  2. Give teams time to review their nicknames before playing.
  3. After a few minutes, ask teams to share their scores.
  4. Invite teams to review their nicknames and try again.
  5. The game ends at your discretion.

Questions

Did you like using your nickname to represent yourself? What are some other ways you can represent yourself? When would you decide to use words to share your idea? Pictures? Symbols? Can you guess what symbols a computer uses to represent data inside itself?

+ Game to show abstraction and data, good ideas and very adaptable.
+ Good  For kiddos when using colors to represent themselves.
+ Good for MicroBits => Counter.

3. Pattern Charades

To represent the same information in different ways.

Rules

Goal: To find patterns.

Materials: Game Cards – 1 set per team

No. of Players: 6 or more

􏰂 What is a pattern? / What are some patterns that you see in daily life?

How to Play

  1. Mark a start line and end line approximately 10 metres apart. For each team, place a pile of Game Cards facedown behind the end line.
  2. Form teams of 3-6.
  3. Explain and demonstrate that:
  • When you say “Go” the first player will move to the end line and pick up a card.
  • The player will bring the card back to the start line without showing it to their team.
  • The player will act out the word on the card for the team to guess.
  • The team will keep the card and the next player will take a turn.
  • Optional: If you think players will have difficulty guessing, explain that the cards have something in common.
  1. When the relay is finished, invite each team to look at their cards and find 2 or more things that all of the cards have in common. Explain that these things are patterns because they are repeated in every card.
  2. Invite each team to think of 2-3 more words that follow the patterns.
  3. Invite teams to volunteer to share their words with the wider group (teams will say the words on the cards and the 2-3 new words).
  4. Invite teams to review their nicknames and try again.Invite the rest of the group to guess the patterns.
  5. The game ends at your discretion.

Questions

When your teammates were acting, what did you think about to guess the cards?

When you had all your cards, what did you think about to find the patterns?

Did you ever need to look for a pattern before (for example, in math class)?

Was it easy or difficult to find it?

Do you think patterns help you know more about the world?

Can you think of any patterns that help you know how things work?

+ Exclellent game to show abstraction and data, good ideas and very adaptable
- For kiddos we will have to find very easy concepts to represent
- How to introduce MicroBit?

4. Secret Mission

To look for patterns to understand how things work.

Rules

Goal: To figure out what tools are needed for a secret mission.

Materials: Flipchart paper, Markers, Any objects that are already in the play area (no new materials needed)

No. of Players: Any

What is something that you can learn to do by watching people?

How to Play

  1. Choose a pattern from the examples below or your own. You will use this pattern to decide if objects are accepted for the secret mission.
  2. Explain and demonstrate that:
  • Your name is _____________ and you are on a secret mission to save the community.
  • You are looking for objects that you need for the mission.
  • Players can look for objects around the play area that they think will support the mission.
  • When they think of an object, they can bring it to you. If they cannot carry it, they can tell you what it is and you will post it on flipchart paper. (If your play area does not have many objects, players can say items that are not in the play area.)
  • If the object supports the mission, you will accept it. If it does not, you will ask them to try again.
  • You cannot tell them what the mission is, but the objects follow a pattern. They need to pay attention to the objects that are accepted and not accepted to find the pattern.
  • ou cannot accept the same object more than once.
  • Players who think of an accepted object can help other players.
  1. The game ends when most players have figured out the pattern.

Questions

How did you figure it out?

When you don’t know what to do, do you ever copy what other people are doing?

If yes, what are some patterns that you have copied?

+ Good exercice to send them watch parents and observe the things they do and repeat.
- For kiddos we will have to find very easy concepts to represent
- How to introduce MicroBit?

5. Our Take

To use patterns to form a conclusion.

Rules

Goal: To form groups of the number that is called out and compare drawings.

Materials: A4/flipchart paper, Pens/pencils

No. of Players: 8 or more

How do you know if a student is in Grade 1 or Grade 4?

How to Play

  1. Give each player a pen/pencil.
  2. Explain and demonstrate that:
  3. When you say “Split” players will move around the play area.
  4. As they move, you callout a number. As fast as possible, players must try to form a team with that number of players.
  5. You will give each team a piece of paper and tell them a theme (for example, the ocean).
  6. Each player will draw a simple picture about that theme.
  7. Then you will ask the teams to discuss the pictures:
  • What do all of the pictures on your sheet have in common?
  • What do these patterns tell you about all _______? (For example: What do these patterns tell you about all oceans?)
  1. When you say “Split” players will move around the play area again until you call a new number.
  2. Play the game. Start with 1-2 simple themes and then move to more open-ended themes (see examples below).
  3. The game ends at your discretion.

Questions

Was it difficult to find patterns for any of the themes?

What did the patterns tell you about the themes?

When do you look for patterns in school?

Do these patterns tell you anything about the way things are or how things work?

+ Good exercice to send compare expressions and share about ideas, thoughts and patterns
+ Easy to adapt to all ages
- How to introduce MicroBit?

6. Strengths

To use patterns and similarities to understand something.

Rules

Goal: To find patterns and similarities in your list of strengths.

Materials: A4 paper, 1 per player, Pencils, 1 per player, Tape

No. of Players: 5 or more

What are you usually like? (For example, happy, kind etc.)

How to Play

  1. Give each player a sheet of paper, a pencil and tape.
  2. Explain and demonstrate that:
  • They will celebrate the strengths of the group.
  • Each player will tape their paper to their back.
  • When you say “Go”, players will mingle in the play area.
  • You will say a different movement to make every time you say “Go” (for example, hop on one foot, move like a monkey etc.).
  • When you say “Stop” they will form pairs.
  • Each player will write one positive thing about their partner on their partner’s back (for example, caring, good at sports etc.)
  • Every time you stay “Stop”, they need to find a new partner.
  1. Call “Go” and “Stop” 8-10 times.
  2. Invite players to look at their sheets and find 1-2 common ideas.
  3. Explain that a pattern is something that repeats. If you have a common idea that repeats in all/most of the answers, you have a pattern. We can use patterns to help us know what someone or something is usually like.

Questions

How did it feel to read your sheet?

Did you learn anything new about yourself today?

Do you think these patterns give a correct idea of who you are?

In your life, how do you usually know if someone else is trustworthy (or responsible, kind etc.)?

+ Good exercice to lern about patterns and personal personality discovery
+ Easy to adapt to all ages
- How to introduce MicroBit?

7. Blinfool Fishing

To use charts to make comparisons and find similarities.

Rules

Goal: To compare chores and show the results on a chart.

Materials: Pens/pencils, Pieces of paper, Basin or large container, Blindfolds, Flipchart paper 􏰂 Markers

No. of Players: 5 or more

Did you use a chart to compare something before? What kind of chart did you use?

How to Play

  1. Form teams of 5-6 (make sure each group has a strong writer who can write for the team).
  2. Place the basin in the centre of the play area and invite teams to form lines around the basin (approximately 5 metres away).
  3. Explain and demonstrate that:
  • This game will help players learn more about their community by looking at similarities.
  • Each piece of paper is a Fish and the basin is the Pond.
  • Every player will create 2 Fish by writing down 2 of their chores at home, one on each piece of paper.
  • Players will place their papers face-down in the Pond.
  1. When all Fish are in the pond, mix the pieces of paper around.
  2. Explain and demonstrate that:
  • We can learn about a group of people by taking a random sample.
  • To do this, they will go fishing with their eyes closed.
  • Each player will choose a partner from their team and work in pairs.
  • When you say “Go!”, one player will put on the blindfold, move to the Pond and collect 4 Fish.
  • Their partner will be their guide.
  • When they return, it is the next pair’s turn.
  • Players who do not wish to wear the blindfold can close their eyes.
  1. Play the game.
  2. Explain and demonstrate that:
  • Each team now has 10-12 Fish with different chores.
  • The goal is to find at least 3 characteristics that all or most of the chores have in common.
  • To do this, teams will think of characteristics that might be common to all of the chores and create a Tally Chart (or Frequency Table) to compare how common each characteristic is (see examples below).
  • If most or all of the chores have a characteristic, it is a similarity.
  • We have a pattern when it is common to all of the chores. When we try to learn about a group of people, we cannot always find patterns that fit 100% of the time. There are often exceptions.
  1. Give teams at least 10-15 minutes for this activity.
  2. As teams work, move around and ask prompting questions if they have difficulty finding similarities or creating a chart.
  3. Invite volunteers to share their findings with the wider group.

Questions

hat did your chart help you do?

What similarities did you find?

Do you know what a tally chart/frequency table is?

In your life, what are some things that you need to compare? Can a chart help you?

+ Good exercice to lern patterns and data representtion: introduction to charts
+ More for the advanced, although it would be fun to try with kiddos
- How to introduce MicroBit?

8. Data Tag

To organize data in a way that helps us find similarities.

Rules

Goal: To collect items and find patterns among them.

Materials: Pieces of paper-2 per player, Pens/pencils, Flipchart paper 􏰂 Markers, Armbands-different colour per team

No. of Players: 8 or more

What are some different charts or graphs that you can use to compare something?

How to Play

  1. Form teams of 4-6.
  2. Ask teams to remember who their team members are (or give armbands to each team).
  3. Give each player 2 pieces of paper.
  4. xplain and demonstrate that:
  • This game is about a community event/festival
  • Each player will write down 2 safe and positive things that they do on this event – one on each piece of paper.
  1. Explain and demonstrate that:
  • They will use one another’s papers to learn about their community.
  • When you say “Go” players will hold on to their pieces of paper and move around the play area.
  • The goal of is to get pieces of paper for their team by tagging players from the other teams gently.
  • Only complete pieces of paper (not ripped or broken) will count towards their total.
  • If a player is tagged, the 2 players will shake hands (or give a high-5). Then the tagged player will give the other player one piece of paper. They can give their own piece of paper or one that they collected.
  • The 2 players continue to play and cannot tag one another immediately after this.
  1. After 5-8 minutes of play, invite teams to count their pieces of paper.
  2. Invite teams with more papers to give some to teams with less so that every team has at least.
  3. Give flipchart paper and markers to each team.
  4. Explain and demonstrate that:
  • Teams will look at the activities on the pieces of paper and create a conclusion of what children do at the event
  • They can create a conclusion by looking for similarities – things that the activities have in common.
  • To do this, teams will think of characteristics that might be common to all of the activities and create a Tally Chart (or Frequency Table) to compare how common each characteristic is (see examples below).
  • If most or all of the activities have that characteristic, it is a similarity. These similarities tell them the types of things that children usually do at this event.
  • We have a pattern when it is common to all of the activities. When we try to learn about a group of people, we cannot always find patterns that fit 100% of the time. There are often exceptions.
  • Teams will have 10-15 minutes for this.
  1. Invite volunteers to share their findings with the wider group.

Questions

What type of chart did you use?

What steps did you take to fill it out?

How did this chart help you find similarities?

At school, have you ever used a chart or graph to compare something? What kind of chart/graph did you use?

+ Good exercice to go deeper into chart. Continuation of the last one.
+ More for the advanced.
- How to introduce MicroBit?

9. Welcome Book

To find patterns in the community.

Rules

Goal: To collect items and find patterns among them.

Materials: Flipchart paper (or chalkboard), Markers (or chalk) 􏰂 A4 paper, Pens/pencils

No. of Players: 6 or more

Do you know anyone from another community or country?

How to Play

  1. Ask: If a new child moves into your community, what will they need to learn about your community?
  2. Write the answers on flipchart paper and group similar ideas into general topics.
  3. Form circles in teams of 6.
  4. Give each team 3 sheets of A4 paper and pens/pencils.
  • This game is about a community event/festival
  • Each player will write down 2 safe and positive things that they do on this event – one on each piece of paper.
  1. Explain and demonstrate that:
  2. Invite each team to choose a topic from step 2.
  3. Explain and demonstrate that:
  • Together, players will create a guidebook for children who are new to their community.
  • They have broken their task into different parts – each team will work one topic.
  • They will form pairs with a teammate who is beside them in the circle.
  • Each pair will take one A4 sheet.
  • At the top of the page, the pair will write down one question a new child would ask about the topic. The question should be something that the team can answer. For example, “What are the best snacks?” “Where should I buy food?”
  • When you say “Go!” each pair will write down their own answers to the question at the bottom of the page.
  • Players will also write down 2-3 reasons why they chose that answer. For example, if they said Mrs. Alia’s shop was the best place to buy food, the reasons could be: “cheap”, “open on weekends” and “safe”.
  • When you say “Pass!” players will fold the bottom of their sheet up just enough to cover their answers (see diagram) and pass it to the pair on their right (who is on the same team).
  • When you say “Go!” each pair will answer the new question and write their answers and reasons above the edge of the sheet.
  • When you say “Stop!” players will fold it up just enough to cover their answers and pass it to the pair on their right (who is on the same team).
  • You will say “Go” and “Stop” for pairs to answer the new question and pass the sheet to the pair on their right.
  • Each pair will then have their own question sheet.
  1. Invite pairs to look at the answers. Remind players to check the back of their sheets to make sure they do not miss any answers.
  2. Ask: Are all of the answers the same?
  3. Explain and demonstrate that:
  • To get a general idea of what their community is like, they can look for patterns among the answers.
  • Each answer has 2-3 reasons.
  • When you say “Go!” pairs will look at what the reasons on their sheet have in common and write them down. For example, did everyone say their shop or market stand was the best because it was cheap?
  • When you say “Share!” players will share their findings with the team.
  1. Collect the notes and explain that they will use them in the next activity

Questions

Did your team members always have the same ideas? Why or why not?

When you want to understand what your community is like, why is it important to get many different points of view?

What do the patterns tell you about your community?

What do the differences tell you about your community?

+ Good exercice to go even deeper into charting and Communities. Continuation of the last one.
+ Even more for the advanced.
- How to introduce MicroBit?